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Steam Autumn Sale Day 3 with recommendations!

Okay so the last thread got derailed pretty quickly with accusations of karma-whoring which was was not my intent and on the recommendation of Deimorz, Piemonkey, and others I've decided to remake it as a self-post. No need to make the front page of SubredditDrama!
My reasoning behind making a link post instead of a self-post was that I don't get inbox messages for every top level comment in a link post and I do in a self-post. After I posted the PC Gamer UK Hitman review leak I couldn't even reply to people in other threads because I was getting 50+ comment notifications and 10+ requests for the PC Gamer scans every day for a week and I'm still getting some of the former. Sorry for the confusion, hopefully everyone can understand!
edit: Also someone will need to take over doing recommendations on Monday the 26th as I have a class when the sale drops.
Prices:
TES V: Skyrim - $30
War of the Roses - $15
Saints Row: The Third - $10
Transformers: Fall of Cybertron - $30
Crysis 2 - $12
Farming Simulator 2012 - $15
Flash sales:
Fable 3 - $12.50
Guns of Icarus: Online - $6.79
Deponia - $6.79
Anna - $3.39
Inversion - $9.99
Magicka - $2.49
Steam sales:
  • The Elder Scrolls V: Skyrim
A game in a series that needs no introduction, Skyrim was the long awaited sequel to Oblivion. It's generally agreed that Skyrim is a good, but flawed game. Great graphics, beautiful world, and a solid music score by the famous Jeremy Soule clash with its terrible combat, poor quests, and imbalanced (in the player's favor) difficult curve. Still, if you haven't played it it is a fun game and has a huge world to explore with lots of interesting lore!
The DLC is really not worth purchasing at this point. Dawnguard received mixed reviews and there are mods that do most of what Hearthfire did equally, if not better.
Recommendation: Buy it from Green Man Gaming for $30 instead of $40. Activates on Steam. Steam changed the price down to $30.
  • War of the Roses
One of the two sword'n'board games released this year, along with Chivalry: Medieval Warfare. War of the Roses is third person and much closer to Mount and Blade's multiplayer than Chivalry is. There are objective issues with both games and they both have stable communities, Chivalry's is a bit larger though. Whether or not you purchase it or Chivalry or both is really just personal preference.
Recommendation: Buy it if you want a third person sword fighting game, buy Chivalry: Medieval Warfare if you want a first person one.
edit: It appears that I was wrong about the size of the community, it has plummeted in the last few weeks. Chivalry is definitely the game you're going to want now since War of the Roses seems to have all but died.
  • Saints Row: The Third
Wackiness: The Game. It abandoned all sense of seriousness that its predecessors had and went full crazy. Beat people up with dildos, spray them with poo, etc. For $12 you can't really go wrong if you're looking for a wacky open world game, if not get Sleeping Dogs from yesterday's sale.
Recommendation: Buy if you want a game to mess around in
  • Transformers: Fall of Cybertron
Can't say much because I haven't played it but I've heard good things.
Recommendation: None
  • Crysis 2
A huge step back from Crysis in terms of gameplay, Crysis 2 still holds up as a shooter but not much else. It's easy, linear, and has cutting edge graphics. The original game and its expansion are better in every way.
Recommendation: Pass
  • Farming Simulator 2013
I hear it's popular in Germany but I think that it occupying a daily deal slot is a bit of a joke.
Recommendation: Pass
Flash sales:
  • Magicka
Also known as "Griefing: The Game." If you don't have friends get some, Magicka is one of the best co-op games in years. The basic premise is that you have 8 types of magic and you combine them to form spells and wreck havok while proceeding through a wacky story filled with hilarious parodies and movie references. There's actually a pretty high skill cap to the game since rapid execution of spells and shields are required to survive "accidental" griefing and some of the tougher fights in the game.
The arena mode is okay at best, I don't really like it but some people do. Definitely pick up the story DLC (The Stars are Left and The Other Side of the Coin) but don't get any of the bonus robes unless you really want them, a lot of them are straight downgrades like the no healing super tank or the squishy as hell ninja. The devs have released a bunch of free robes since launch that aren't complete shit like the DLC ones including the hilarious "Bug Wizard," whose staff casts "Crash to Desktop."
Recommendation: Buy
  • Inversion
Generic third person shooter with a TWEEST?! I'm truly surprised! /s. The game is a semi-competent console style third person shooter where you take cover, shoot bad guys, and say one-liners. It also has "gravity-defying" mechanics that you use like 4 times throughout the 4 hour campaign.
Recommendation: Pass
  • Anna
You know how adventure games used to have really terrible puzzles where all the sensible solutions didn't work and the only way to do something like unlocking a door was to throw a bird down the chimney and have it unlock it? Anna is just like that, except it's a horror game. It's set in a sawmill where you will spend the entire 5 hour adventure solving "logic" puzzles like mending a mirror, taping a pinecone to it, and lighting it on fire to open the door (watch from 2:30 or so on).
Recommendation: Pass
  • Fable 3
sigh. Peter Molyneux always promises a lot and under-develivers, but Fable 3 was a whole new low. It didn't attempt to shake up gaming, it just had a gimmick where you could make black and white decisions after becoming a king and you only got to make like 5 before it was game over. Bad in every possible way. Bad music, bad graphics, bad optimization, bad controls, and the worst menu system of all time (want to equip item? Fuck you, go walk around a room). This is PM's worst game and not even a die-hard Fable fan should buy it.
Recommendation: Pass
  • Guns of Icarus: Online
Warning: I am friends with a developer of GoI:O and my review may be not be reliable, but I will attempt to be as impartial as I can.
Guns of Icarus: Online is a really awesome concept let down by the execution. You and a few of your buddy pilot an airship and fight other airships in some various post-apocalyptic settings. There are three classes: gunner, captain, and engineer, and they all have different abilities and equipment to use, though anyone can pick up any role if need be. It's a really fun game when you and a couple friends are playing together and talking over VOIP, but there are some gameplay problems that get in the way of it being a good experience. It's hard to tell what you are getting hurt by, except flamethrowers, shooting guns is pretty boring with a couple of exceptions, abilities that damage the equipment they are used on aren't very fun and it takes the gunner out of the experience to fire, break the gun, fix it, repeat, and the maps feel really bland and empty despite having a really unique setting with cool set pieces scattered around.
I also take issue with the viability of the cosmetic cash shop in a game where only other people on your ship can see you. Why would I want to buy anything if there's no third person view so that I can see myself looking awesome?
The community is fairly small (200~ people, depending on time zone) so unless the developers take a radically different course to save the game you will only have a few months before the game is dead unless it can maintain a very dedicated and active playerbase. That aside, it's definitely a great experience with friends and one of the most unique multiplayer games currently available.
Recommendation: Buy it if you're going to play with friends, pass if you're not.
  • Deponia
Haven't played.
Recommendation: None.
Non-Steam sales with Steam CD keys:
An interesting game developed by Arkane Studios, makers of Dark Messiah and part of Bioshock 2, Dishonored was received very well by reviewers and many thought it was a true successor to the Thief series. It's an assassination stealth game with a heavy focus on combo-ing abilities together set in a dark, dystopian world. The main criticisms of Dishonored were its endings, which were either good or bad based on how much "chaos" you caused, ignoring the fact that the ends sometimes justify the means, and that the game is wildly imbalanced in favor of combat. You can beat the game in about 14 hours if you play how I play, using stealth until you trigger a global detection, then ramboing, or in about 5 if you just hack and slash your way through. Make of that what you will, it's hard to say no to a AAA game released a few months ago for 66% off.
Recommendation: Buy
Warning: I'm a Paradox fanboy.
A collection of a few of Paradox's grand strategy games and the King Arthur series. Achtung Panzer and Gettysburg Armored Warfare are shitty as fuck, but Victoria 2 is widely regarded by the Paradox community as their best sleeper hit. It's like Europa Universalis 3, but with a much heavier emphasis on economic and political management of the industrial revolution. You'll have to deal with anarchist revolts, the rush for Africa, gaining land without getting destroyed by world powers, all while keeping your favored political ideaology in charge. Comes with the A House Divided expansion, which is a must, and adds the American Civil War and numerous improvements to the Vicky 2 formula.
Hearts of Iron 3 is the most complicated wargame available that wouldn't be called a proper simulator. It's the most complex and difficult grand strategy game that Paradox has ever made and requires a lot of micro-management to effectively conquer the world. Very fun, but not for the weak willed or the impatient. Comes with all the DLC minus the latest expansion.
The King Arthur series isn't made by Paradox, nor is it as good as Paradox's games. They are Total War clones with RPG elements like quests, character building, choose your own adventure style dialogue trees, etc. Performance in them in terrible because the developers think that you can't see more than 23fps and don't bother optimizing, but if you've got a decent rig you'll pull 30 (hopefully) and be able to enjoy some genuinely unique and fun games because King Arthur is the perfect mix of Total War and an RPG.
Recommendation: Buy if you're a fan of strategy and aren't afraid of jumping into the deep end. If you're afraid of the huge difficulty curve then the following is probably a better pack:
Comes with Victoria 2 (without AHD!!! You can get it for $5 when Paradox has its games down to 75% off, though), Crusader Kings 2, Sword of the Stars - Complete Collection, and Sword of the Stars II: Lords of Winter.
Crusader Kings 2 is the perfect introductory grand strategy game. It's sort of a hybrid between a dynastic RPG and a GS where you play as a character and their blood heirs as you try to grow your demense and acquire ever greater titles. Lots of fun events, 2 strong expansions (not included, nor required unless you want to play as an Islamic character or the Byzantine empire), great gameplay, and a fantastic modding community. The primary goal of CK2 is not to paint the world like it is in Europa Universalis 3, but to roleplay all kinds of crazy shit. Marry your niece to your uncle and you to your cousin to keep the blood pure, castrate rebellious vassals, fight against your liege to maintain anarchy, blind your political rivals, assassinate your children so better children inherit your titles, and mess around! There's nothing like it except Europa Universalis: Rome and that was really bad.
Sword of the Stars was a great game with a couple of great expansions. Its sequel was a huge flop that was released as a barely functional alpha build. Recently certified by Paradox and Kerberos as launch quality (not saying much for a 4x game!) it is now worth playing. SOTS1 and 2 are fundamentall different games, the former being macro-oriented and the latter being micro-oriented. I believe if you buy it before November 30th you get the first expansion for free!
Magicka is a crazy co-op game about griefing your friends comboing magics together to create awesome spells.
Recommendation: Buy it if you're new to grand strategy and want two strong 4x titles. Pick up the expansions to CK2 on as-need basis because they don't add anything other than deeper mechanics to Islam and the Byzantine Empire for The Sword of Islam and Legacy of Rome respectively.
submitted by Pharnaces_II to Games

[Table] IamA EA Games User Researcher, AM(A)A!

Verified? (This bot cannot verify AMAs just yet)
Date: 2013-12-30
Link to submission (Has self-text)
Questions Answers
You use Steam more than you use Origin, right? Right?? Im mostly a PC gamer, so I use and like both. I also hate both, frequently at the same time :) Both have some good holiday sales on atm, for example.
Am I ever gonna be able to play through the single player without the game crashing and corrupting all my save files on bf4 for ps4? Cause I'd like that... My crystal ball says, "Absolutely"
My utter lack of any actual information says, "I hope so dude"
Do you feel like the company you work for deserves it's horrible reputation? Not at all. Nobody is perfect, but I'm happy to work at EA, and proud of most of what we do. I own a bunch of EA stuff that I wear regularly, and in the real world, have never had anything but positive reactions.
Are you proud of SimCity? I played it and enjoyed it. I had nothing to do with the game, so nothing to be proud of or ashamed of.
Regarding public opinion, it's not something I can talk about, I'm not a PR dude, and I doubt they'd appreciate me trying to do their job :)
Lucy Bradshaw (Maxis GM) posted a good article about it: Link to www.ea.com
How was your day until now? You know that "I should not have done that" meme? :p It's ok, I have no illusions about what a lot of this'll be like.
What is your personal opinion on micro-transactions? When done right, they're fine. I've sunk a lot of money into Clash of Clans and FIFA Ultimate Team, for example. They're very easy to do very wrong though, and you have to design the game from the ground-up to accomodate them. Bolting them on gets you bad results.
As long as it's not pay-to-win, and the game isn't artificially frustrating to try to coerce you into paying to skip shitty stuff, they can work. I'm less a fan of MTX for $60 games - the latest crop of games from everyone on XB1/PS4 is frustrating, as it seems like everyone is trying to get onboard. They work best for totally optional game modes like FUT, or ME3 multiplayer - we get to develop that content for players because of the money the MTX provides, but if you don't play it, you're still getting great value for the $60 base game.
In your opinion do you think EA is the industry's leader for sports games? Were they? Are they? Why has there been such lack of reinvention in their series' as compared to NBA 2K from 2K. Being such a large company I think a lot of people in the world expect them to dominate game quality and 2K. But from my personal experience and others' EA got destroyed on their next gen (PS4 XboxOne) games when compared to the other releases. Why do you think this is? I think we're the leader for western spots games, for sure. We dominate with FIFA, Madden/NCAA, Tiger, NHL, but we're obviously getting stomped in basketball. We used to do baseball.
2k puts out a very, very good basketball game every year. They share baseball with Sony, but that's a small market.
Not sure which games you're talking about where we got destroyed by other releases on gen4.
I understand :P and i completely agree. an entire year will do such great for the gaming industry — cant wait for what is to come. Yeah, there's a lot of awesome stuff coming down the pipe industry wide.
How about a skate 4? ;) I've love for that to happen. SSX is pretty similar, but I'm a fan of skate for sure.
It's at the point where I'd love to play through skate 3 again but its just the same over and over, even with free skate. Need more spots to hit! Check out skatePark for Skate 3, it's user-generated content :)
Why do games published by EA often seem to intentionally be designed to make it hard for users to create mods? They can add tons of replay value to a game, and make more people want to buy the game. Mirror's Edge, for instance, had the console deliberately removed, despite it being a standard feature of the Unreal Engine, and several commands were disabled to prevent them from being manually bound to keys in the config files. What's your personal opinion on the matter? Re: mods, I don't know enough about the situation to even have a personal opinion. From a QA/design standpoint, giving people that ability makes the game much more complex. The Skate series for example did "create a spot", which was a sandbox for skateboarding. It was awesome. Once a game company releases mods, they also can't control quality. Check out the Skyrim forums, and all the problems that stem from users installing stuff that doesn't work, and then going to Bethesda for support about it.
I love your games, mostly Fifa and BF, so , thanks for that. Also, what do you think of EA releasing a broken game like BF3 and BF4? That shows total disrespect for your costumers. I have nothing to do with BF at all, other than talking to a few people on their team, so can't say much about what went wrong.
PS: Your customer service sucks donkey balls, EA, work on it please. If you need CS, call them, don't use the online stuff.
What did you study? I didn't, actually, which is unusual. Most folks that do what I do have degrees in HCI, or in experimental psychology.
Any intel about the next need for speed? And buy intel I mean, is it going to be arcadeish like Hot pursuit, Most wanted 2012 and Rivals, or simulator? Sorry, couldn't say even if I knew.
Ah, too bad. Guess I'll have to wait, thanks thoiugh! Cheers. I've been playing Rivals as a cop and enjoying it, for arcade racing. For sim, I think Shift 2 was the most recent. I haven't played it, but heard good things.
Do you realize EA killed the battlefield series? does anyone over there feel bad? they should. I can't speak for anyone at BF, just myself. Personally, I don't think we have, but I hope the team can fix the game for people.
What does it feel like to hack off a third of the finished product and sell it over the course of time from that release to the next product's? No, I'm not such an asshole. Really though, what's with all the microtransactions? It's alright if you can't talk about it, but seriously, is there even that much profit to be had? MTX used well is done in one of two ways - it supports a F2P game, or it's used to make a game mode that a company otherwise couldnt do otherwise. The more it makes, the more they can improve it, etc.
MTX in general is still new in the west. There's going to be a lot of bad implementation until the market decides what 'good' implementation is. Support the stuff you like, and the market will have it's way given time.
Do any of your immediate contemporaries recognize that battlefield 4 might not have been well received by the pc community? Nice that you should reply, though. I honestly don't know, sorry. I bought a copy, but haven't actually installed it yet.
Well, i wish you success in your future projects. question; what's the best way to pitch a game idea to a developer? who do you talk to? what do they want to see? I'm not an expert, and other folks could probably answer better, sorry. Way outta my baliwick.
How so, because I had no clue they were doing well in the eastern markets either. It's much more aggressive, far less player-friendly, and exploitation of psychology is very, very prevalent. Gacha is the japanese term, but the principle is the same. Puzzle & Dragons is a common example you might be familiar with.
Please don't be bothered, i just want to have a quick pick at your brain - what sort of demographic boundaries are producers looking to include with new games? I haven't heard designers really use that as a starting point. If someone recognizes an untapped market, that's one thing, but I don't think many designers start with the market, then design the game for it. I know we're constantly trying to be more inclusive, particularly for women gamers. Double your potential market right there. More and more games are getting pushed worldwide and localized, and that's an industry-wide trend.
What do you personally think about the way EA is operating right now? Also, what do you think about the way people think about EA as a company and do you share that opinion? Mostly positive, but there's always mistakes made. Overall, we're not evil. Bad calls get made. I wish stuff went better, and part of my role is to help improve game quality by using player feedback.
EA puts out a -lot- of games, and we're a huge company, so the quality is going to vary. Comparing Bioware to Tiburon to Criterion is something people naturally do, because "EA" is on all the games, but the teams are totally different. Hopefully everyone does great, and good people work hard trying to make that happen.
People always focus on the negatives, which is understandable, but I get to see a lot of the positives too. We do a crapload of charity stuff (I can get $300 for a charity if I do a small number of volunteer hours, employee donations are matched, we do outreach/donations a -lot-, etc), and the company treats full-time employees pretty well.
Thanks for taking the time to answer my question. Just to stop talking about the negatives, or the negative view some people have on EA: what is your best memory working there? Thanks, but I expect the negatives :)
Best memory for me was doing design work on the newer NBA JAM. As a well-intentioned but woefully inexperienced QA guy helping the team, it was an amazing experience, and people mostly liked what I did, which is absolutely awesome.
As someone in the industry does this not seem like a very fast way to lose your job? Did anyone approve this before you did it? I'm not a PR guy, just a regular person answering questions with publicly-available information. If I disclosed anything confidential, absolutely.
How much do you get paid? I'm a full-time employee, pay is ok. In general, the gaming industry isn't where you go for great pay, but from what I've seen, EA does better than most in that regard.
Benefits are fantastic though. Standard medical/dental etc, but also get $100/year to buy online games, got $100 rebated for buying a gen4 console, and get 5 free EA games a year (10 if on PC).
I spent a lot of the last 2 years helping the FUT team make that more accessible, so hopefully it'll be better for those that choose to check it out. What sort of things did that entail? Balancing of drop frequencies? UI for managing your team? It's the kind of question I'd love to answer, but can't. If you play both, hopefully you'll see the results of the work we did, I'm proud of it.
What type of experience did you have before becoming a game user researcher? Really interested in what type of degree you have, if any, and if they ever hire psych researchers. I'm a weird anomaly, in that I don't have a degree in anything. Ran my own businesses, did some cool gaming-related stuff, but no formal education. Most of my team is very intelligent, highly educated folks. We have 1 phd, 4 masters degrees, 1 game design degree, and 2 of us without degrees. Both of us non-edumacated yokels spent years in QA learning a lot, and performing very well.
There are a lot of games-industry academics, but very few people actually work in the industry - there's just not a lot of jobs. The demand is growing fast though, so if you're interested, do your research on it. Most people that make the jump to industry get degrees in HCI or psych. Psych tend to have PHDs rather than Masters, but I don't know why. Psych is really useful in understanding player motivation, and in designing good, scientific experiments to measure results. Clubbing video games with science is a pretty awesome gig.
Awesome. Thanks so much for answering. I'm working on my phd in psych now. I like to keep tabs on my private industry options. Academia gets old quickly. Quite welcome. More big brains in the industry are always welcome.
Why does Bill Budge no publish titles with EA? Quality of titles have gone down since you folks stopped publishing his work. Well played :)
Hopefully you can answer this, something that I've always wondered. With FIFA Ultimate Team, what are the chances per pack of getting someone like Ronaldo, Messi, Ibrahimovic or say Neymar? I've been playing UT for over 2 years now and spent around €300 on UT and never got any big name player. Definitely not something I could talk about, sorry.
Can you even say there is a certain method in how them types of players are given out, or is it complete random? KSI must be making an absolute fortune off FIFA. I can't, sorry. Some advice if you're finding it difficult to compete with what you've got, is hit offline Seasons for easy coins. Team of the Week on high difficulty is awesome too.
I really wish UT was easier for people to start off in, not in actual divisions etc but building teams, so expensive to start off. FIFA 14 has a new feature where you can compare items in your trade pile to the market prices, which makes it easier to identify expensive players. I had a silver striker that I sold for something like 80k coins, never ever would have expected him to be expensive without that feature.
What do you think about origin? It's got a lot of potential, and I like a lot of the stuff we're doing with it. Origin has the (afaik) only digital return policy on games, and we've done some awesome promotions like the Humble Bundle a while back. The possibilities for cross-game promotions are cool too. It's certainly not perfect, but it's constantly getting better.
When people test sports games like NHL or FIFA do they just test basic gameplay or do they test Career type modes? Obviously this would take more time but is important to improve on such popular areas of the game. We do a lot of different testing. Most of it is targetted gameplay, because that's faster, but we also do multi-day testing of things like career modes. QA does that kind of stuff as well.
We also do At-Home testing, where we give copies of the game to people, and have them fill out surveys and such after the game is launched.
How do you get involved with this testing do you put out job ads or what? We advertise via Facebook and local advertising around our playtesting studios. Folks sign up online, we send them surveys for playtest applications, and folks fill 'em out. If they meet the demographics we need, we contact them to come into the studio.
It's -not- a job at all, we give you EA developed games as thanks for your time. Sometimes it's a $60 game for 15 minutes, sometimes it's 5 games for 3 days of playtesting, it varies a lot :)
What is the most under-represented demographic that EA markets to, that may be profitable in the future? That's an awesome question that I wish I could answer. I don't have anywhere near enough facts to have a good guess, and if I did, it'd be information I have to keep internally.
Where's MVP Baseball 2014? Best I can do is point ya to this: Link to www.polygon.com
of all, thank you for doing this. Can you tell me the reason why there is no more Madden & NHL on PC? You're welcome, unfortunately I can't help with your qeustion. Even if I knew, which I don't, it's not something I could talk about. I'm a PC gamer and NHL player myself, so I'd love to see it come to PC again. My first QA project was on NHL 09, for PS2 and PC, so it'll always have a spot in my cold, dead heart :)
As a Linux user, why should I be interested in EA and Origin? Not something I know much about. Any thoughts yourself?
Why, in Gods name, if I play the Bruins on GM made in NHL 14 and I sim I never end up with more than 31 wins? the team is much better than that. Would you agree that the ratings are misrepresentitive? expecially when Buffalo had won the Atlantic division the last time I played... No idea, sorry. I've got some unflattering commentary about the Bruins, being a casual Canucks fan, but I don't think it'd be relevant ;)
Ratings are impossible to get "right", because nobody can agree on them. We do a lot of work trying to make them as accurate to real life as possible though, and it's why updating during the season is awesome for both us and players - if something gets overlooked, we can fix it.
If you had to take a straw poll of the guys who work on the NHL Franchise who do you think they would be fans of for the most part? Hrm, probably more Canucks fans than any other team, but that's because we're in Vancouver. There's a wide, wide variety of fandom though - there's a lot of jerseys being worn around the studio in general :)
How would one get a job like yours? Step 1: Be astoundingly lucky. Step 2: Work your butt off.
Most people that do what I do have post-graduate degrees in HCI or experimental psychology. I work with a lot of very big brains. I'm an oddball, since I came through QA, where I basically just outworked most people and performed at a high level long enough to get noticed, and then got extremely lucky to be in the right place at the right time.
Getting a full-time job in the gaming industry is hard work, because it's extremely competitive. Keep working on your own skills to make yourself more valuable to yourself and your team, regardless of whether you have one at the moment.
Any hope for skate 4 on next gen? Sorry, couldn't say anything even if I knew.
How does one apply to test a game in development? To test as QA, it's a job, can find them the usual way. For playtesting, it's not employment at all, just a fun way to play a game, get some games for your time, and help make games better. I'd post links, but they'd get trolled to death. If there is an EA studio near you, hit their website, or google their name and "playtest".
There are some great titles EA makes but im also often left scratching my head on some releases coming out being not ready. Do the developer sometimes lose control of their games? I work directly with developers, and they all want to make a great game. If that game sells well, they know they'll probably get to keep making great games.
Will EA ever release another NHL game on PC? I hope so, i buy it every year, and would rather play on my PC than a console. Whether we will, sorry, couldn't say if i knew.
I might be several hours late here, but I'm going to give it a shot anyway - what does it take to get picked for a playtest? I'm in near the Burnaby campus (I visited with my class once a couple months ago too, it was fun), and I've applied countless times, but never gotten picked. Any tips? Answer screeners honestly is the best you can do. Unfortunately, we get so many applications that we can't bring in everyone, but we constantly try to get new faces in.
Any insight to why the Vita has gotten snubbed in regards to sports games from EA other than a sub par Madden 13 and Fifa? Small market share. I'm hoping it gets better with the PS4 cross-features, but dubious.
Ditto WiiU.
The fact that Fifa Football, Fifa 13 and Fifa 14 on PS Vita have been exactly the same minus rosters and Kits is actually appalling, the game engine feels like its stuck in Fifa 11. FIFA 14 on Vita won't have the same features as FIFA 14 on XB360, for example. Hopefully you'll enjoy it.
I'm still more than slightly annoyed that we seem to have ditched the WiiU. It was an interesting platform to work on that showed a ton of promise. Too bad early sales weren't strong enough to keep our attention :( Everyone but Nintendo and Ubisoft has left, it seems. I was optimistic about the Wii when it first came out, but not WiiU. I agree, there's some neat stuff. I really liked the map/companion powers on the screen for Mass Effect, and Nintendo has some neat games on it.
How extensively do games get playtested before they are released? (On average) I have no idea about actual numbers, and couldn't share 'em if I did. Games for consoles get tested very heavily - developers (or their publisher) will test it, then it has to be tested by the console holder (Sony/MS/Nintendo) and pass their certification process. PC and mobile is the wild west, which is why there's so much shovelware. EA tests those games just as thoroughly, because we've got the resources and infrastructure to do so.
What folks usually don't realize is that the sheer scale of people means even "obvious" stuff gets found by the community far faster than any test team could find it, and that'd discounting stuff that breaks because of the scale of people (usually online servers; see: every popular online release in history).
A team of dozens or hundreds of QA folks can't compare to hundreds of thousands of players hammering the game. QA does it's best, but AAA games are just too complicated to ensure perfection.
When are you guys gonna let someone else make an NFL football game so we can actually get a good football game? Link to kotaku.com
That has a link to a guy doing an AMA that answered your question better than I ever could :)
Also, meta.
How do I get to be one of the people that comes in to test the games? We do playtests at some of our studios, so if you're near one of them, your best bet would be to contact the studio, or do a search for the studio name and "playtest".
What is your opinion on EA's "bundling" of indie games? Fantastic news for everyone. Humble Origin Bundle was awesome.
Any tips for breaking into the business end of the industry? Particularly QA, Marketing, Logistics or HR. Sorry, that's way too broad for anyone to help with, let alone a dude that has nothing to do with that kind of thing. There's a ton of writing that's been done about it online though, if you're passionate, hit the books and enjoy the ride.
EA dosnt have playtesters? But just get random people to do it on a regular basis... Well that explains alot. Playtesting is not QA. We do both. QA is professional bug testing, Playtesting is regular gamers giving us feedback while games are in development.
Can you mail me some games like that other EA employee that did the secret Santa ? Serious answer: I couldn't say. I can point you to some public stuff, but that's the best I can do.
Mass Effect 4? Link to www.gamespot.com
Whens nfs underground 3 coming out, i miss car customization Haven't heard anything about it, sorry. Rivals just came out and is decent, some similarities to Underground gameplay-wise. Might worth checking out.
Tell me at some point EA had or has the idea of a Bowling Game. I'm sure the idea has been had, but I can't see it selling well enough to get made. And really, could we improve on Wii Bowling? ;)
I worked on a demo/internal project that was curling on the DS. It was based on the Playground engine and was actually pretty good! I'd have loved to see that, that might be fun. I guess we could sell it in.. um.. Saskatchewan? :p.
How do you feel when /circlejerk calls ea employees like you "nazis" On an unrelated note: are you Aryan? It's the internet. I'm a white dude with a lot of Jewish friends, so no. They've told me some awesome Jew jokes, does that count?
Last updated: 2013-12-30 20:08 UTC | Next update: 2013-12-30 21:08 UTC
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