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Oliver Belvoir, Hexis

Oliver Kaiden Belvoir, Hexis

Date of Birth: November 23rd, 2000
Appearance: Oliver comes in around 6'1 and 185 pounds with a relatively fit build. His hair gets messy when it gets long, so he keeps it short.
Mentality: Oliver has a naturally curious disposition. He tends to prefer his ideas over others and likes the thought of leading but not the act of leading itself. He wants the world to be a better place but doesn't like putting in the effort, though he is working to change that aspect of himself. He tends to care more about his family and friends than the world around him.
Background: Oliver grew up with a relatively ordinary life in a Los Angeles suburb. His mother was stay-at-home and was so absorbed in her odd projects and hobbies that Oliver was able to get away with a lot. His father works as an executive of a tech company and is rarely home due to travels. After giving up the chance to go pro in kickboxing or playing soccer at a D3 university, Oliver instead chose to go to USC for cybersecurity and history.
Following the White Event, Oliver spent several months learning how to properly control his powers. Even after learning control, Oliver took the mentality of letting others being the proactive heroes, while he would just deal with anything he became wrapped up in. However, after more than a few incidents leading to Oliver and people close to him being targetted, he realized too much passivity allowed rotten individuals to fester. Since then, Oliver has donned the mantle of Hexis and started a much more active attempt of dealing with the incidents in his city.
Base of Operations: Southern California
Alignment: Neutral, reluctant hero
Tier: Gamma

Skills

Oliver has a strong talent for martial arts. He has kickboxed since childhood, and despite a multi-year lull in training before he resumed, Oliver is a master of his craft. While already skilled before acquiring his powers, the applications of Oliver's powers allowed him to take the expertise he had and perfect it by learning intricacies from masters he hadn't yet grasped on his own. His training is a mixture of Savate and American Kickboxing. Beyond that, he is a novice at Judo and has started to learn the basics of knife fighting.
Oliver is a massive history and trivia buff. He speaks English and French, along with a few phrases of German and Spanish.
He as a few university CS courses and Youtube tutorials on coding and cybersecurity under his belt.
Oliver formally lifeguarded and has CPR, first-aid, and EMT certifications. Additionally, he has dive certifications.
Oliver has a strong ability to recall information and time actions.

Equipment/Resources

Oliver typically carries a pocket knife, a small first-aid kit, a flashlight, and a bandana to cover his face in his backpack.
He has an older F-150 with more assorted aftermarket add-ons put into it than the worth of the car itself, a mid-range gaming PC, and a stash of about six-grand he made from selling weed and tests before he quit.
Oliver currently works as a trainer at an MMA gym.
As Hexis, Oliver wears a bodysuit consisting of a thick full-body covering that still gives him maneuverability. The base color of the suit of a dark blue with purple highlights. On it, he carries a combat knife, a truma kit, and a powerful flashlight.

Powers

Psioincs

Hexis emits psionic energy which when used for strength has two forms. In both cases, Hexis' can either induce knockback based on mass or statically apply energy without affecting the target's velocity. His power can interact with non-physical forms of kinetic energy and entities such as shockwaves. He can interact with most forms of energy, but outside of kinetic, his power is half as strong.
Hexis can put full power into an object as small as 3 kg. When striking, the fastest an object may be moved is Hexis' combat speed, while thrown objects can reach 50% faster. Objects that reach maximum speed still carry the full power of the throw/strike in the form of psionic energy.
Hexis can use his energy to fly but it appears to be running on air when in motion. He can make seemingly inhuman twitch movements at his combat speed. He is capable of sensing the size, structure, mass, and internal layout of objects he's touching out to 75 meters.
Hexis may anchor his position relative to an object he's in contact with up to his striking strength. Entities must overcome Hexis' unphased durability to be considered in contact with him due to the presence of his telekinesis.
Psionic Enhancement
When this energy is constrained within his body, Hexis can exert a total of 100 tons of force and strike with up to 20 MJ of energy. In this form, Hexis' strength can apply full strength to every muscle and he does not physically strain himself.
Channeled Telekinesis
This be can be directly channeled to anything Hexis is in contact with, but it is much weaker than his Enhancement. He can exert a total of 35 tons of force and strike with up to 2.35 MJ of kinetic energy from anywhere on his limbs without needing leverage, but he requires at least two square inches of contact to get full power. Less area will lower his striking strength proportionally. He can output his full KE every 20 ms and can strike three times in the same time frame so long as the energy limit isn't exceeded. Force can be exerted continuously.
This power can be channeled through reinforced objects or a willing person in contact with. Force and strikes used in this way propagate at Hexis' combat speed and are 50% efficient.
Programmed TK
When in control of a non-sentient object or a willing sentient creature, Hexis can set a delayed TK strike command to activate. Programs are time-delay, with the longest possible delay being 15 seconds. Hexis can up to five activate programs at once. A program can be canceled at will.
A command can be done in three ways. A series of no more than 5 TK vectors (1 vector on creatures other than himself), a command to seek out a specific object Hexis has reinforced, or to return Hexis himself. Objects programmed in a series do not deviate from it. Objects seeking Hexis or reinforced objects can either take the most direct route or can deviate in order to avoid contact with outside forces.
Double Tap
Hexis can program TK strikes on himself and release it to strike others. Doing so does not double the energy but counts as two blows at once. Hexis can do this with multiple programs, but the energy he feels after the first program is additive.

Reinforcement

Reinforcement is responsible for Hexis's durability. It runs consistently through his body and works in conjunction with his psionics. It gives him enhanced protection to esoteric methods. He is around 175,000 times more resistant to attacks such as electricity, radiation, poison, acids, and other esoteric effects than a physically healthy person. Hexis heals from injuries and damage at an increased rate. His internal temperature trends to 98o F at a rate of 50 MW for heating and 35 MW for cooling.
Hexis can increase the durability of objects or willing individuals he is in contact with, adding his durability to theirs. A reinforced entity can be up to ten cubic meters, and there is a maximum of 100 cubic meters across all entities. No singular dimension of a reinforced object can exceed 75 meters, this applies to multiple objects reinforced together. After contact ends, this property lasts for 15 seconds (3 minutes in the case of people) or until the entity is struck for over Hexis' unphased durability (the durability still applies for that attack). Hexis can end a Reinforcement at will.
In the case of objects, the damage levels are treated as No Damage, Scratches, Dent, Chips, Cracks, Catastrophic Failure. When a reinforced object breaks, the backlash counts as a tank shot to Hexis and he cannot use that volume of reinforcement for 10 seconds. Reinforced objects used for piercing attacks cannot exceed Hexis' own piercing durability.
Reinforcement can be used on a ten cubic meter section of a larger entity. Selective parts of an entity can be reinforced if they can be sensed through TK. If multiple entities that are touching do not break the volume limit for a single reinforcement, Hexis can reinforce them as a singular entity.

Combat Empathy

Hexis can feel and transfer emotions, thoughts, memories, and information within a range of 750 meters or visual sight. This range extends to individuals he can sense through Conduit or areas with extreme emotions.
Hexis can understand the damage his opponent is receiving, giving Hexis an idea of whether to push harder or to hold back if he wants to prevent permanent injury to his opponent. His resistance to empathic and mental abilities are passively heightened but skyrocket when in combat, competition, or when he is under heavy stress.
This power is most effective through fighting, competition, stress, or exertion, though it is always active to some extent. Hexis can only sense emotions passively, while subtle thoughts ones such as knowing the moves and plans a person is about to execute require concentration. Hexis can concentrate on 5 people at once.
When dealing with people who can sense the strength of a person's powers, Hexis can alter the information the other person receives up to five times higher or down to human levels.
During moments of extreme stress or exertion, this power can kick into overdrive and double Hexis's durability against esoterics.

Conduit

Hexis has a heightened and innate awareness of the energy in the world around him. He is capable of sensing large quantities of energy in his vicinity. The more energy-dense a cluster is, the easier time he has detecting it and determining what type of energy it is composed of.
He could determine the powder detonation of handgun round firing from three meters away and could sense the Hoover Damn from three miles away. When abilities with a delayed activation are set, Hexis receives a premonition of their activation time and point.
When in contact with a body of energy, Hexis can absorb it into his body. He can absorb an initial burst of 5 MJ and then at a continuous rate of 50 MW. He can absorb bursts in this way no more than ten times a second.
 
Durability Type Unphased Tank Stagger Knockdown KO Other
Energy >100 kJ 100 kJ-18 MJ 18 MJ-20 MJ 20 MJ-26 MJ 26 MJ-46 MJ
Thermal -200o F - 750o F (144-672 K) 20 times resistant to thermal change, Flesh burns begin at 1250o F (950 K).
Energy Density 300 kJ/mm2
Crushing/Ripping >10 tons 10-50 tons 50-120 tons 120-180 tons 180-220 tons
Lifting Strength Striking Energy
100 tons 20 MJ
Travel Speed Combat Speed Reactions
450 mph (201 m/s) 480 mph (215 m/s) 6.5 milliseconds
Notes:
  • All of Hexis' powers are passively on but can be toggled off.
  • Programmed TK can be timed down to half a millisecond.
  • Conduit does not sense mass-energy and can only sense true kinetic energy over 1 MJ.
  • When setting programs, both programmed TK and non-programmed TK are calculated from the same energy pool, but once set, these programs no longer count toward's Hexis active usage of TK.

Feats

Non-Power Feats
  • Kicks ass at the game Concentration.
  • Took a test, got dinner, went out and drank with friends, woke up the next morning and remembered all his answers in order to sell them.
  • Ran a Linux OS off a flashdrive on his older "friend's" computer and got access to their questionable porn taste. Has since been blackmailing them for booze.
  • Can transition a bicycle kick into a standing double-backflip without the use of powers.
  • Without TK, Hexis can lift about 300 pounds overhead and run a 4.8 40-yd dash.
General Feats
  • Can throw a lunging jab in 4 ms, and can fully execute a kick from a resting position in 6 ms.
  • Reinforced several rocks and programmed them one after another to all launch towards a reinforced wall. Hexis timed all five to strike at the same time as a normal rock he threw with his TK.
  • Kicked a sedan to the top of a mile-high mountain and left it in working condition.
  • Despite having his muscles locked in place by an electric harpoon that could supply NYC with power, Hexis was still able to fight using TK.
  • Flew into a stop sign, reinforced it, and made a 180-degree spin around the sign in 1.6 milliseconds to kick a pursuer.
  • Shook a man's hand and sensed he had an explosive vest on. Hexis's palpable stress was enough to convince other people in the room to quietly leave.
  • When faced with a person who claimed to nullify psionic effects (he actually couldn't), Hexis still managed to use his telekinesis and empathy powers, albeit to reduced levels.
  • With his eyes closed, Hexis beat a slightly less powerful but more skilled kickboxer through sensing body position with TK sensing and mental intentions with combat empathy. Hexis tried this with the same opponent when they used SAMBO and tied them.
  • Hid his flight during a fight and revealed it once an opponent got too close in order to win.
  • Avoided being tagged by any pellets from a shotgun firing birdshot behind him.
  • When fighting a murderer who was able to stay outside his grasp, Oliver grabbed a stop sign, reinforced it, and decapitated the individual with a swing.
  • Sparred at full speed for three hours while only showing minimal signs of exhaustion.
  • Dodged a moved that previously hit him because he learned the person's footwork and mental cues, and was able to get a read the move was coming right when it began.
  • Sensed a large powder detonation several hundred feet behind himself, instinctively reinforced the person next to him, and dove out of the way with them to avoid a sniper's shot.
  • Reinforced his knife and used a strike to blow through tank armor.
  • Was hit head-on by a freight train and didn't flinch. Hexis walked away by minimal damage.
  • Used TK strikes to reduce the incoming damage he took from a series of punches.
  • When faced with a charging brick, Hexis predicted their arrival and then spent 75 milliseconds programming TK strikes on his arm to coincide with his assumed predication. He managed to guess correctly and knocked the brick out.
  • Hexis has the mental fortitude, pseudo-multitasking, and filtering ability to function and not go insane from the amount of information he continuously senses.
  • Used his TK sense and Combat Empathy to speed up the teaching someone the basics of a few kicks.
  • Even with broken bones, Hexis was still able to fly and fight against an opponent.
  • Grabbed a whip made of electricity and slammed the individual using it into the ground.
  • Using no powers but Combat Empathy, Oliver beat a more skilled kick-boxer and several masters of other styles, including some that weight advantages.
  • Using a reinforced glove and a timed strike, Oliver caught a sword, reinforced it, and then sent a strike through the sword to break the person's wrist.
Psionics
  • Tapped an opponent and caused them to fly back.
  • Using the full force of his channeled power, pinned a 50-tonner's arms at their side by touching their shoulder and pinned one arm of a 75-tonner behind their back.
  • Swung his forearm through the structural steel supporting a building.
  • Jammed his fingers through nearly a foot of AR 550 steel
  • Redirected a punch mid-strike to more accurately land.
  • At full speed, Hexis can dead stop in 1 meter.
  • Cut through a kinetic energy attack, and used TK on both sides of his knife to blow the energy attack apart to prevent it from hitting him.
  • Prevented an experimental railgun round from completely blowing through his torso by timing the projectile and using a TK strike at the perfect moment.
  • Lifted a loaded 18-wheeler from the front of the grill with his palm.
  • Muffled the wind noise he made at full while moving to 10 dB.
  • Stopped bleeding from a knicked artery, and set a broken bone.
  • Slapped a laser away.
  • Judo flipped an explosion so it didn't hit any people.
  • Used programming on a knife to launch it in a curving arch to scare a target out of cover.
  • Released a strike from his palm and the wind blew out flames 50 meters away.
  • By touching an outer wall, he knew where the locations of hostages were in a building.
  • Used a full-body TK strike to blow off an amorphous blob that was smothering him.
  • Used objects with TK programs to convince a person he had general ranged telekinesis.
  • Eavesdropped on a conversation from outside of a building by touching the outside wall and sensing the sound waves hitting interior walls.
  • Hexis can make a 360-degree spin in 4 milliseconds.
  • Saw a short dance routine and used TK programs to near perfectly recreate it.
Reinforcement
  • Evacuated people through the walls of a burning building at top speed without harming them.
  • Ignored a point-blank explosion of several kgs of C4 from a few meters away.
  • Reinforced a car and the people in it with him to save them from an accident.
  • Took a kick with his own power to the face and was quickly able to respond with a counter.
  • Reinforced the lock on his dorm door to stop his roommate from walking in on him and a date.
  • Could indefinitely skinny dip in lava because of his cooling.
  • Reinforced a grenade and rendered its casualty radius to 0 meters.
  • Healed a crushed arm and several broken bones in a few days.
  • Recovered from being knocked out in two seconds but was still delirious for several more.
Combat Empathy
  • Stood unwavering despite being engulfed in an aura of fear.
  • Dodged an assassin's sniper shot by sensing the desire to kill him.
  • Hexis started a fight with a telepath in order to prevent them from further reading his thoughts.
  • While searching through a building with several dozen floors, Hexis felt a young child's fear as they were hiding in a closest from a fire and managed to find them.
  • Fought an invisible opponent by sensing their emotional presence.
  • After a short fight, Hexis and an opponent came to a mutual understanding and both backed down despite having a language barrier.
  • When in a fight, Hexis was able to detect the presence of people unrelated to the fight within his range.
  • Knew everyone taking an exam with him was internally freaking out because of the difficulty of the test. Hexis and everyone managed to pass by pooling answers through the use of this power.
  • Sensed the extreme despair and fear from a terrorist attack in Japan from Los Angeles.
  • During a fight with a sleep-inducing meta, this power activated and produced excess adrenaline in Hexis' body, letting him fight through an effect that would have otherwise knocked him out.
  • When searching for a killer in a large corn maze, Hexis sent out pulses warning people to get away from the area.
  • When fighting in a large crowd, Hexis knew who was about to attack, even though he wasn't concentrating on all of them.
  • Attended an anti-meta rally and his powers were not discovered despite the presence of power sensing tech.
  • Easedropped on a mind reader having a telepathic conversation and no one was aware of his intrusion.
  • Pulsed his power so heavily when dealing with a mind controller than his mental power broke the control over everyone.
Conduit
  • Can sense incoming Earthquakes well before they arrive.
  • Avoided a barrage of telekinetic strikes as he advanced closer to an opponent by sensing them before they activated.
  • Dodged a Rising Butte from Keegan by sensing the initial pulse.
  • Hexis is capable of sensing magic and can identify it as such, but he is not as accurate with it as other types of energy. However, he can sense attacks such as magic fire with no issues.
  • Walked a group safely through hot spots in Pripyat.
  • Sensed a machine that tried to open a spatial warping field around him.
  • Was able to detect a shapeshifter based on the unique energy they gave off that was present in all of their forms.
  • Sensed a person's ability to empower others based on the strange energy they gave off.
  • Realized the leaking radiation from an experimental Thorium reactor would be enough to kill everyone around him and absorbed its output until crews could control the meltdown.
  • Watched a McDojo master use chi blocking on someone. Hexis was able to determine the man was just using electrical impulses on strikes to block nerves from firing.

Previous Versions

Bravo Hexis

Stories and Events

#1: The First Headache
#2: Practice Makes Perfect
#3: Malicious Intentions
#4: Good Cop, Bad Cop
#5: Magical Happenings
#6: Malicious Intentions 2
#7: Ambush
#8: I walk through the valley of the shadow of death.
submitted by Po_Biotic to WWWVerse

Weekly Discussion #5: Map Balance - de_train

The weekly discussion threads are a place to talk about Counter-Strike: Global Offensive while presenting new topics to focus on each week. We're going to pose a few starter questions which you may or may not feel like responding to. If you want to, great, if not, also great! All we ask is you put a bit of thought into your response.
The topic this week will be map balance on de_train.
Map Win Percentages (Pro Matches)
Team Entire Match 1 Pistol Round 2
Counter-Terrorists 57.81% 44.13%
Terrorists 42.19% 55.87%
Map Images
Overview | Callouts | Heat map
Remember to use the provided callout names, as it helps everybody understand what area you are talking about. If needed, you can draw on the overview map to help with your explanation.
Guides
Questions
  • The map de_train has changed significantly over the various versions of Counter-Strike since it was first introduced in 1.6. Do you think the changes made to de_train with CS:GO are for the best? Do you think the 1.6 or CS:S version is better? Why/why not?
  • What changes would you make to improve de_train? Anything about the layout? The trains? The models and props? Visibility?
  • As it stands, de_train is currently CT biased with a CT win percentage of 57.81% Why do you think this is? What about the map makes it so CT biased?
  • Volcano recently released his own version of de_train (de_train_ve) as well. Do you like the changes Volcano has made? Is there anything you would have done differently?
submitted by GODiscussion to GlobalOffensive

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